I specialize in campaign and lifecycle design, maintaining brand consistency with reusable and scaleable creative systems.
Senior Marketing Designer
I design campaigns and modular creative systems that help marketing teams scale with clarity.
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Cohesive campaign design across digital, print, promotional, and lifecycle initiatives with clear hierarchy and messaging structure.
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Reusable components and intake-driven layout systems built inside Figma to standardize campaign assembly.
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Establishing visual standards and CTA frameworks that maintain cohesion across high-volume marketing output.
Brand Experience
Projects delivered directly and through agency partnerships.
Experience Across the Creative Pipeline
My career has spanned architectural visualization, product and built design, print media, front-end web development, campaign marketing, lifecycle systems, and interactive game environments. Across these disciplines, I’ve worked on everything from contractor-ready documentation to optimized 3D assets, from physical marketing materials to scalable digital campaign frameworks.
That range informs how I design today — with a clear understanding of structure, production realities, and how creative assets are assembled, handed off, and experienced across environments.
I build systems grounded in that perspective.
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Ridge operated a high-volume lifecycle program spanning welcome, abandonment, post-purchase flows, and scheduled lifecycle campaign sends within a 7-person retention team.
Campaign production lacked structural consistency, reusable standards, and a governed intake process.
Led framework architecture, modular component design, visual language unification, and rollout across recurring marketing programs in collaboration with retention and content teams.
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No structured intake within the design workflow
Ambiguous copy placement and CTA hierarchy
Manual, repetitive layout builds
Slack/email clarification loops
Inconsistent visual standards across lifecycle programs
Reviews handled per email rather than through governed structure
Production velocity and brand cohesion were both constrained.
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The system governed production across:
Welcome flows
Abandonment flows
Post-purchase programs
Scheduled lifecycle campaign sends
Recurring promotional initiatives
Both automated flows and scheduled sends were built within the same Figma-based intake and component framework, ensuring structural consistency across all lifecycle output.
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I built a Figma-native lifecycle production system that standardized intake, layout assembly, and review governance directly inside the design file.
The system included:
Structured copy fields tied to section types
CTA placement logic integrated into layout components
Market and segment toggles
Campaign + Graphic ID assignment
Status tracking within the file
Modular component library for recurring sections
Standardized hierarchy and spacing rules
The design file functioned as both intake interface and governed production environment.
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~30% sustained lift in CTR and revenue across redesigned lifecycle flows
~40–50% increase in creative production throughput
Reduced clarification loops and revision friction
Unified visual standards across automated and scheduled lifecycle campaigns
Allowed a junior designer to navigate peak Holiday season output unassisted.